Computer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics.Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages. Read more
Review “I think the authors [Hearn/Baker] presented the materials in one of the best ways. They are very clear so that the students can understand…especially, adding the OpenGL example codes help the students a lot.” ― Jong Kwan Lee, Bowling Green University “A strong suit of this book [Hearn/Baker] is its sound integration of graphics foundations, algorithms, technology, libraries, and programming. The book provides a good overview of the key areas of graphics that a university student would want to know in a first course and beyond. The text can be a valuable reference after the course as it provides “room to grow.” ― Timothy Newman, University of Alabama ― Huntsville “The features stressed should be the good explanation of concepts with sound mathematical concepts, great illustrations to explain each concept and the code snippets that actually show an implementation of the OpenGL function being explained.” ― Amar Raheja, California State Polytechnic University “The clarity of presentation, completeness of concept delivery and illustration, the book versatility and usability as professional reference and course textbook are a few of the features that differentiates this text from others.” ― Iren Valova, University of Massachusetts ― Dartmouth “I think it [Hearn/Baker] has excellent coverage of material, discusses concepts at a reachable level, and doesn’t muddle the learning with lofty messages, concepts, or complexity.” ― Dana Wortman, University of Colorado ― Colorado Springs About the Author Donald Hearn joined the Computer Science faculty at the University of Illinois at Urbana-Champaign in 1985. Dr. Hearn has taught a wide range of courses in computer graphics, scientific visualization, computational science, mathematics, and applied science. Also, he has directed numerous research projects and published a wide variety of technical articles in these areas.M. Pauline Baker is on the faculty of the School of Informatics at Indiana University-Purdue University Indianapolis (IUPUI), where she is director of the Media Arts and Science program. She also directs the Visualization and Interactive Spaces Lab, part of the Pervasive Technology Institute at Indiana University. Before moving to Indiana, Prof. Baker was director of Visualization and Virtual Environments at the National Center for Supercomputing Applications (NCSA) at the University of Illinois. Prof. Baker holds a BS degree in Psychology (Cornell University), an MS degree in Education (Syracuse University), and a PhD in Computer Science (University of Illinois),Warren R. Carithers joined the faculty of the Department of Computer Science at Rochester Institute of Technology in 1981. In addition to teaching many of the department’s courses in computer graphics, Professor Carithers develops and teaches courses in a wide range of other areas including operating systems, computer architecture and organization, systems software, programming language design, and security.